Week 3
So I veered wildly off course. This is where we were headed, but I was stalling, until I went mad, gave up, and started anyways. Plan is to have all interiors as 2D and all exteriors as 3D. The core of this game is going to be flying around, performing errands and making potions. An amalgam of childhood dreams and present escapist fantasies. I will make this match the reverie in my head.
This week:
- Started the dimension hopping. The cube is a door, the sphere is a bottle for testing purposes.
- Redid the theme. I still need a different title. Suggestions appreciated.
Next week:
- (3D) Third person camera math. I've written at least three of these, hopefully it will become easier.
- (3) Jump/fly controls.
- (3) Do some shader/lighting work
- (2D) Redo the main level, turn it into an actual house with a collision trigger exit.
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Get Deliveries in Jam Valley
Deliveries in Jam Valley
A small world to explore and run a couple quick favors
Status | In development |
Author | s1lv3r dr4g0n |
Tags | 2D, 3D, Casual, Godot |
More posts
- Release!Jan 03, 2022
- Week 15 - Final WeekDec 27, 2021
- Week 13 - Near BurnoutDec 13, 2021
- Week 11 - BusyNov 29, 2021
- Week 10 - Lights and ActionNov 22, 2021
- Week 10_m - MidweekNov 17, 2021
- Week 9 - PolishNov 15, 2021
- Week 8B - Actual UpdateNov 08, 2021
- Week 8A - Playtest!Nov 06, 2021
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