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Deliveries in Jam Valley
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Devlog
Release!
January 03, 2022
by
s1lv3r dr4g0n
#Release
We have released! I way overestimated my skills and free time, but we do have a complete project here. All the systems I wrote up (the quest system, the 2D/3D for indoor/outdoor) all are used to some...
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Week 15 - Final Week
December 27, 2021
by
s1lv3r dr4g0n
Okay. It's been a minute. Nothing bad happened, just been busy with family stuff and the holidays. Got to visit a friend and take a much needed moment to slow down. In any case, we have work to do. I...
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Week 13 - Near Burnout
December 13, 2021
by
s1lv3r dr4g0n
Whoops. So yeah, the past couple of weeks, my stress levels went up and creative motivation went down. I haven't been sleeping well, and when I do sleep, there are nightmares. The project hasn't been...
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Week 11 - Busy
November 29, 2021
by
s1lv3r dr4g0n
I think I've given myself too many things to do. I had a todo list, but got everything on it done and just started scope creeping my way through more things. Got the dandelion seeds done, but then I w...
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Week 10 - Lights and Action
November 22, 2021
by
s1lv3r dr4g0n
It took me a fair bit of time to do this, and I want folks to know the process. Update bullet list at the bottom. The Problem: I promise you will be able to follow this if you don't do programming. If...
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Week 10_m - Midweek
November 17, 2021
by
s1lv3r dr4g0n
Mini update, full update on Sunday. I'm in the middle of fixing something but thought it would be good to share now. So far this week: Redid the skybox and some lighting Tested a few more player juice...
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Week 9 - Polish
November 15, 2021
by
s1lv3r dr4g0n
No build this week. Something to do with resources, the exe crashes at runtime and I can't read the output. Okay we have a build now. Forgot you could run the exe from the command line. It's fixed now...
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Week 8B - Actual Update
November 08, 2021
by
s1lv3r dr4g0n
We've still got an update to do! No new build, saving that for next week. So this week was productive, it felt good to get things off the checklist. Now there's a few things left with the controls and...
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Week 8A - Playtest!
November 06, 2021
by
s1lv3r dr4g0n
So I need folks help here. You know what? I have an idea. Comment on this post with any feedback you have, and your name goes in the credits under "First Fliers" (Post the name you want listed in that...
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Week 7 - Nothing But Plans
November 01, 2021
by
s1lv3r dr4g0n
Happy spooky day at least. I do mean nothing, I haven't really opened Godot this week. Got busy making an art piece for a friend and was busy with other miscellaneous tasks, it ended up eating into my...
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Week 6 - Fun With Data Structures 2
October 25, 2021
by
s1lv3r dr4g0n
#Update, #Quest
Fun With Data Structures 2: I Made a Flowchart I did some rescoping. The plan is now cut back to only what I have. No crafting for the time being, just flying around, discovering stuff and doing favor...
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Week 5 - Fun With Data Structures 1
October 18, 2021
by
s1lv3r dr4g0n
It doesn't feel great. I spent most of last week procrastinating and not working on this. From my list of things to do, I didn't want to work on any of it. And that of course led to the feeling of "I'...
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Week 4
October 11, 2021
by
s1lv3r dr4g0n
Flying has been added, not quite as juicy as I would like but it works. Space to jump and space again to fly. Camera collision doesn't work yet. OCtober is going decently, hopefully will get some of t...
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Week 3
October 03, 2021
by
s1lv3r dr4g0n
So I veered wildly off course. This is where we were headed, but I was stalling, until I went mad, gave up, and started anyways. Plan is to have all interiors as 2D and all exteriors as 3D. The core o...
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Week 2 - Sunk Cost
September 27, 2021
by
s1lv3r dr4g0n
Well that was a mistake. Lesson learned, don't code something until you check if someone did it before you. The answer is usually yes. Anyhow, thanks Dialogic for existing. Got it approaching working,...
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Week 1
September 20, 2021
by
s1lv3r dr4g0n
Well I made a promise. Not great but here we are. An update a week for the rest of the year. Finally properly learned how interfaces work in c#. Cleaned up some code but not all (if you notice the por...
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