Week 15 - Final Week
Okay. It's been a minute.
Nothing bad happened, just been busy with family stuff and the holidays. Got to visit a friend and take a much needed moment to slow down. In any case, we have work to do. I should have more time over next week. Going to be doing more promotion and kicking this out the door. We release and post the final devlog January 2nd.
I know you are supposed to stand up for your creations, but I'm not satisfied where this is ending. Four months is quite some time for a small project, and yet I feel like I've made little concrete progress. I have Dialogic set up, a quest system I spent two weeks on and am barely using, a terrain system that's good but took too long to make, and a decent but bloated character controller. I'm a hobbyist, I don't expect financial success (anymore), but I would like to have more than none views on my stuff. This did definitely start overscoped, but that's because I way overestimated my time and skills.
The big final to do list:
- Fix the save bug
- Make a new map, 100 units square, and actually fill it
- Some ambient sound effects, no music.
- A title screen
- Promotion every day of the week until launch.
Get Deliveries in Jam Valley
Deliveries in Jam Valley
A small world to explore and run a couple quick favors
Status | In development |
Author | s1lv3r dr4g0n |
Tags | 2D, 3D, Casual, Godot |
More posts
- Release!Jan 03, 2022
- Week 13 - Near BurnoutDec 13, 2021
- Week 11 - BusyNov 29, 2021
- Week 10 - Lights and ActionNov 22, 2021
- Week 10_m - MidweekNov 17, 2021
- Week 9 - PolishNov 15, 2021
- Week 8B - Actual UpdateNov 08, 2021
- Week 8A - Playtest!Nov 06, 2021
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