Week 11 - Busy


I think I've given myself too many things to do.

I had a todo list, but got everything on it done and just started scope creeping my way through more things.

Got the dandelion seeds done, but then I wanted to add clusters, similar to the Mario series red rings or music notes. Did that after some fiddling, but that revealed another problem. I need to keep track of the world state. Fortunately Godot has a function in packed scenes which lets you save and load them fairly easily. It's currently not quite right, since it doesn't save between game sessions, and there's a bunch of errors that output to the console that I need to hide. The error had to do with ResourceLoader not finding user://level, so if anyone knows about that some help would be appreciated. 

After a bunch of trying brushes and things not looking right, I finally got a good heightmap working. Three steps, first it was drawn, then ran paint.net's quantize function, then a gaussian blur. 

Got super distracted watching too many music theory videos. I set as a goal to have one full song in this project, which at my current skill level and time I think is reasonable.

This week

  • Added giant dandelion seeds as a collectible
    • Added clusters that create a line of seeds
  • Added an autosave function.
  • Redid the inventory UI.
  • Moved resolution down to 480x270. 
  • Brought the map to its final permutation, hopefully.

Next week:

  • Finish the save system and add inventory saving
  • Make a title graphic and start cleaning up the main page
  • Compose the main theme
  • Find more sound effects
  • Build out more areas
  • Add fog + a teleporter for everything past the world mesh

Files

DiJV_W11.zip 37 MB
Nov 29, 2021

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