Week 8B - Actual Update


We've still got an update to do! No new build, saving that for next week.

So this week was productive, it felt good to get things off the checklist. Now there's a few things left with the controls and then I'm off to doing the rest of the interactable bits and crafting an ending. I made a rough map with a checklist of things that need to be there, should be doable. Though I probably need to make a shell of a cutscene system, not looking forward to that.

This week:

  • I got a github repository set up, finally.
  • Tried using lerp(currentAngle, targetAngle, delta) with a clamp on the upper bounds but that doesn't quite work, it felt too slidy and didn't stop fast enough. Got some help from the Decadejam discord and set up a spring function.
  • W/S now has an acceleration, if nothing is pressed, speed is maintained, but up/down speeds up/slows down to a minimum of 0.
  • A/D now has a slow rotate back to neutral.
  • I 100% stole the "direction down makes you go faster" movement trick from A Short Hike, because it feels phenomenal to control.
  • Gave a speed limit on rotating with the mouse.
  • Did a refactor (was getting and setting oration multiple times in physics process when one get at the start and one set at the end would work fine
  • Bug smashing
    • There was a weird snapping that happens when jumping out of flying. This was because the spring modified target angle was snapped to the exact current angle.
    • Thanks testers for the feedback! When transitioning out of fly, speed is no longer maintained.
    • Slopes work how they should in videogame land. You walk up them at the same speed as on flat ground. That was math I forgot how to do.
  • I started doing NodeVember so I can actually get real models in here.
  • Updated to Godot 3.4.

Next week, build out the world:

  • Pretty stuff
    • Get a good lighting setup
    • Post processing
    • Make a skybox
  • Lingering flight issues
    • Move around the camera pivot in response to player input
    • Fix the clipped collision. I keep forgetting
    • Fix the joystick issues with walking.
  • Player
    • Implement player animations and proper cloak flapping.
    • Material, and also find a good consistent palette maybe
  • 2D
    • Minor bug fixing
    • Find a new tileset. Suggestions welcome
    • Make doors work
  • Start building the main floor terrain

Things are starting to actually take form now, I'm excited. I have a plan for the plot, and I think it works pretty well.

Files

ADoW_8A_Flight.zip 29 MB
Nov 06, 2021

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