Week 1


Well I made a promise. Not great but here we are. An update a week for the rest of the year.

Finally properly learned how interfaces work in c#. Cleaned up some code but not all (if you notice the portal activation doesn't work). Fixed some collision, but that's minor. 

I'm figuring out what the mechanics are (in reverse order like a fool) but getting there. A lot of research involving other games with crafting systems and various other topics, the history of alchemy is long and complicated.

Working up the courage for the big component, but need to iron out the jam bugs first. 

Next week:

- Fix the Strange Hat with the unique trigger

- Add a y/n dialog to the water bucket

- Fix the font (question marks don't work)

- Fix the outline shader not noticing some edges

- Plan the main crafting UI/design logistics

- Plan the transitioner

Files

ADoW_1.zip 26 MB
Sep 20, 2021

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