Week 1
Well I made a promise. Not great but here we are. An update a week for the rest of the year.
Finally properly learned how interfaces work in c#. Cleaned up some code but not all (if you notice the portal activation doesn't work). Fixed some collision, but that's minor.
I'm figuring out what the mechanics are (in reverse order like a fool) but getting there. A lot of research involving other games with crafting systems and various other topics, the history of alchemy is long and complicated.
Working up the courage for the big component, but need to iron out the jam bugs first.
Next week:
- Fix the Strange Hat with the unique trigger
- Add a y/n dialog to the water bucket
- Fix the font (question marks don't work)
- Fix the outline shader not noticing some edges
- Plan the main crafting UI/design logistics
- Plan the transitioner
Files
Get Deliveries in Jam Valley
Deliveries in Jam Valley
A small world to explore and run a couple quick favors
Status | In development |
Author | s1lv3r dr4g0n |
Tags | 2D, 3D, Casual, Godot |
More posts
- Release!Jan 03, 2022
- Week 15 - Final WeekDec 27, 2021
- Week 13 - Near BurnoutDec 13, 2021
- Week 11 - BusyNov 29, 2021
- Week 10 - Lights and ActionNov 22, 2021
- Week 10_m - MidweekNov 17, 2021
- Week 9 - PolishNov 15, 2021
- Week 8B - Actual UpdateNov 08, 2021
- Week 8A - Playtest!Nov 06, 2021
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